Blackjack for Business to Business
Multiplayer Gaming Model & Software
Units define incoming user connections, i.e. observers, players, human dealers, AI.
Each unit can register as player depending on available seats per table, and observe other tables.
Live dealers can connect to server and UI as separate unit controller of the dealer bot.
Our 4th Generation BJ allows definition of levels for user experience, dealer stop card value, number of tables per game instance, number of min/max seats per table, dynamic min/max bets per table based on user level, throttled delay of dealing, and solid amount of units per instance.

Each unit can register as player depending on available seats per table, and observe other tables.
Live dealers can connect to server and UI as separate unit controller of the dealer bot.
Game Options
Card servers can be extended and receive data remotely, including implementation of custom randomizers.
Integrated common RNG and Standard Card Decks implementation.
Integrated common RNG and Standard Card Decks implementation.

Deck Shuffler running on Seeded Randomizer based on Prime Numbers, using well-known shuffling algorithms by humans:
- Left-Right Sorting with threshold:
Pushes current deck order into new one using programmatic sorting randomly scoring each card
Compared to Riffle Shuffle - Splitter or Multi-Cut with increments and offset:
Cuts are inserted inside the other split, not in front of it, and swaps inserted pile on each increment, allows production of stacks
Compared to Overhand Shuffle - Complete Shuffle:
Mix all cards one by one by picking a random index from the current deck into the new order
Compared to Wash Shuffle - Multiple or Custom Shufflers on one deck
- Verification about rigging the deck will throw errors and notify the server

Implement Camera API on Android Device. Import Barcode or QR Code reader library, load taken images from a camera and send data over HTTP or Socket to the card server. Device parameters can signal with sound on each card detection, and secondary soft sound immediately after receiving a response from card server for success or failure. The camera parameters can update zoom, focus, and flash.
Test Socket Communication in JavaScript and Android: Socket.IO
Test Marked Cards using a well-known app: QR Droid
Test Marked Cards using a well-known app: QR Droid

Binary Streaming
For the purpose of synchronization video and audio devices can match any other observable inside the container binary format. Maintaining a monolithic server of cards and streams per table instance, allows timestamping cards inside the meta header of each video keyframe and encoding in custom formats. Client browser decodes a MediaStream inside the video tag of the HTML content, showing both card data in the UI and video/audio content in real time. The binary technology is independent and any other HTTP/Socket based communication is uninterrupted over the UI or decision making of other players or dealer monitor. Depending on implementation each SourceBuffer can be kept for a period of time inside the RAM of the browser, allowing DVR functionality to observe the past of the table and jump to present moment immediately.
Multiplier Configuration
Betting Box Multiplayer and Broadcast are completing the game option scenario and require real-time communication. Single players can occupy many seats at a table, and many players can occupy one seat on a table. Client and Server must implement the Betting Box on each Betting Spot per Table Seat, and allow player party per seat. Controlling player calls for decision making, while the other players are back-betting in addition to the same seat and cards. Usually one betting box consumes up to 3 players, each player can bet only once per betting box.
API Main endpoints and actions about seats, placing bets and tips, betting options, connection, additional game and table control, rounds methods, separate data details for each game or table interaction per seat, observers.
No betting rounds integer config. If a taken seat is not betting for the number of rounds, it will automatically leave seat by the server mech.
Request JSON Collection for testing automation.
In-core implementation of secured Blackjack Server with additional set of terms.
Multiplier Configuration
- Win defaults to x1
- Double Down defaults to x2, options of 2.5 or triple down in the game model
- Blackjack defaults to x1.5
- Insurance defaults to x2
Betting Box Multiplayer and Broadcast are completing the game option scenario and require real-time communication. Single players can occupy many seats at a table, and many players can occupy one seat on a table. Client and Server must implement the Betting Box on each Betting Spot per Table Seat, and allow player party per seat. Controlling player calls for decision making, while the other players are back-betting in addition to the same seat and cards. Usually one betting box consumes up to 3 players, each player can bet only once per betting box.
Backbetting Tiering System
The lowest level player benefits of the next integer minimum level of the betting box.
In example Betting Box Levels per Player of [1, 3, 5] will become [3, 3, 5], effectively increasing the bet limit overall.
In example Betting Box Levels per Player of [1, 3, 5] will become [3, 3, 5], effectively increasing the bet limit overall.
API Main endpoints and actions about seats, placing bets and tips, betting options, connection, additional game and table control, rounds methods, separate data details for each game or table interaction per seat, observers.
No betting rounds integer config. If a taken seat is not betting for the number of rounds, it will automatically leave seat by the server mech.
Request JSON Collection for testing automation.
- Info: Long polling of message stack up to last info query in case of no websocket support, can include timer data and periodic table status rendering plus player balance.
- Game Info: Expands view of the game server, lists all tables and seats, additional game data.
- Table Status: Expands view per table of certain id, all seats betting spots including cards and decisions, betting options details, dealer seat, all other table and meta data.
- Time Table: All clock time data per type in seconds including additional game, table and round timers.
- Game Result: Lists limited game results including current state.
- Balance: User account view.
- Timer: Current timer type and unique id, length in seconds and milliseconds left.
- Set Bet Option: Unit sets and saves hit, stand, split, double down per table, seat id and betting spot as decision-making in current seat cycle. Server might reject if any saved already or bet option configuration disallows. Timer ends on success and new betting options may appear for the same seat and spot depending on the case.
All clocks in tact
Server-side rendering at 50 fps by default and also available in [10, 20, 25, 100, 200] fps. Long polling Promise-based configuration from 1 to 30 seconds by request using maximum of 1s intervals, total polling length timeout and InfoManager push events by uid to listen to. Info messages deliver just in time the table status with the info array greater than zero, waiting between similar timer types and differences based on timer unique id to verify and fix front-end clocks.
Client-side synchronization of setInterval, setTimeout and frames per second on server application data. Maximum and current fps measurement each second by game info json view.
Visualization of timer clock by current seconds on certain time length and countdown in ms left from total clock length minus milliseconds since timer start with single decimal dot fix in addition to math floor divided by 1000 conversion frequency.
Frontend use of requestAnimationFrame(onFrame) to sync monitor Hz with setInterval(onFrame, 1000/fps) and Backend real-time server in sync to high fps of 100 or 200 Hz. Suitable for scripted animations using transition tween. State management of received json data in html user interface by changed or short-listed optimized data applied to render.
Server-side rendering at 50 fps by default and also available in [10, 20, 25, 100, 200] fps. Long polling Promise-based configuration from 1 to 30 seconds by request using maximum of 1s intervals, total polling length timeout and InfoManager push events by uid to listen to. Info messages deliver just in time the table status with the info array greater than zero, waiting between similar timer types and differences based on timer unique id to verify and fix front-end clocks.
Client-side synchronization of setInterval, setTimeout and frames per second on server application data. Maximum and current fps measurement each second by game info json view.
Visualization of timer clock by current seconds on certain time length and countdown in ms left from total clock length minus milliseconds since timer start with single decimal dot fix in addition to math floor divided by 1000 conversion frequency.
Frontend use of requestAnimationFrame(onFrame) to sync monitor Hz with setInterval(onFrame, 1000/fps) and Backend real-time server in sync to high fps of 100 or 200 Hz. Suitable for scripted animations using transition tween. State management of received json data in html user interface by changed or short-listed optimized data applied to render.
Cryptocurrency Payout in real currency can be executed at closing an account and signing a contract with an affiliate business trader to the casino operator. The trader will receive crypto coins and tax your wallet for the transaction, trade them on a market, and send the money back to you, accordingly to contract terms. Usually bank transfer or card payment API is used for USD and EURO, all taxes are paid by the player and deducted from the coin wallet and final transfer.
Legal topology is described by a player entering the operator website, registers with an email, verifies email, and deposits coins from within the operator website. Most casinos use ETH, the transfer of other crypto coins requires contact with the developer team. The player should provide crypto wallet details for payout or mark exit with a trader contract by filing a form. Keeping anonymous players legit requires details of 3rd party company processing bank transfers in local currency, and authorization in their local office by the player to receive the money and tax accordingly to jurisdiction, if any tax apply for crypto transfer via gambling.
Casino chips rendering cryptocurrency in the UI require multiplier for convenience and visible label of each chip value as coin, and total multiplication policy. Cryptocurrency accounting is kept in floating numbers in the database. A coin worth 10,000 euro should be rendered in parts with 4x floating offset of zeros, starting from 1 (0.0001 coin) to 10K (1 coin).
Legal topology is described by a player entering the operator website, registers with an email, verifies email, and deposits coins from within the operator website. Most casinos use ETH, the transfer of other crypto coins requires contact with the developer team. The player should provide crypto wallet details for payout or mark exit with a trader contract by filing a form. Keeping anonymous players legit requires details of 3rd party company processing bank transfers in local currency, and authorization in their local office by the player to receive the money and tax accordingly to jurisdiction, if any tax apply for crypto transfer via gambling.
Casino chips rendering cryptocurrency in the UI require multiplier for convenience and visible label of each chip value as coin, and total multiplication policy. Cryptocurrency accounting is kept in floating numbers in the database. A coin worth 10,000 euro should be rendered in parts with 4x floating offset of zeros, starting from 1 (0.0001 coin) to 10K (1 coin).
Crypto Game Rounds based on Blockchain hashing algorithm lock current table state with bets, seats, players, ids, and previous round hash/id. History can not be changed. Game Instance forms Merkle Tree from all game round blocks and maintains the top hash. We use native cryptography integrated inside Node.js server.
Current Hash Calculation
ORM Database API includes Filesystem implementation based on JSON structure as part of the Node.js game module, usable for temporary data, cookies, player/table/round states. Data support of compression or consolidation for transfer.
The ORM API can be extended to work with MongoDB or SQL.
Current Hash Calculation
Creation of the Hash Block on each round using multiline string array by adding current round id, index, locking hash timestamp on end round and processing all results, previous id and previous hash.
Import crypto node module, create hash of the block using sha256, choose base64 to encode or extend with different algorithm to encrypt the multiline with the converted into json data results and objects, update to utf8 and digest to hex output, concat all tables at the time of stamping the hash block also add table round seats, players and bets details.
Finalize the hash block and multiline with a secret equal in the block footer data field. The Game Round Results expose public the lock on resource for UI rendering, while keeping hidden the hash block itself and maintaining the filesystem database of all blocks.
Blocks without generated secret and hash timestamp are produced exactly the same if the game rounds are also exactly the same using our seeded randomizer to test results, automate decision-making of players and dealer by the Automaton™ Async Mech Technology and to generate input and output card decks in a sequence per table.
Import crypto node module, create hash of the block using sha256, choose base64 to encode or extend with different algorithm to encrypt the multiline with the converted into json data results and objects, update to utf8 and digest to hex output, concat all tables at the time of stamping the hash block also add table round seats, players and bets details.
Finalize the hash block and multiline with a secret equal in the block footer data field. The Game Round Results expose public the lock on resource for UI rendering, while keeping hidden the hash block itself and maintaining the filesystem database of all blocks.
Blocks without generated secret and hash timestamp are produced exactly the same if the game rounds are also exactly the same using our seeded randomizer to test results, automate decision-making of players and dealer by the Automaton™ Async Mech Technology and to generate input and output card decks in a sequence per table.
ORM Database API includes Filesystem implementation based on JSON structure as part of the Node.js game module, usable for temporary data, cookies, player/table/round states. Data support of compression or consolidation for transfer.
The ORM API can be extended to work with MongoDB or SQL.
Automated Industrial Design™ included by default in our Factory Mode for testing:
- frontend auto game response based on parameters, needs and current maximums reached
- auto open more game tables up to 10, each blackjack table instance operates autonomously without conflicting the rest of game tables
- automatically build user interfaces based on server configuration of game info, table status and additional data, time table, currently betting users observation table, user selected preview list by importance from all data tables
- user and game table initial balance, selector of bet values including zero betting
- colorful focus of the row matching seat cycle and current betting spot in the observation table of betting players
- hit, stand, split, double down, surrender, insurance buttons managed by the server for available interaction
- game round results with hash block data and public data including current start round timeline
- waiting of each player seat and spot one after another, observe cards and their possible values
- negative balance of tables, balance can be decimal with single dot precision
- configure betting with integers only, multipliers with single decimal allowed, collection of bet and multiplied win as decimal stacks to whole number, use math floor in the benefit of the table
- programmatic output in colorful terminal of each design for backend development preview and visibility, table logs
- html parser and cache automaton, update cache on each html template file save, execute scripts by name during html structure compilation, use list dir server component to load assets
- long polling ajax api, syncing of timers using request/response framework in the event of losing browser tab focus, check Blackjack API
- multiplayer enabled allowing testing by several browser tabs
In-core implementation of secured Blackjack Server with additional set of terms.
Pools of Reflection
The experience gained is increased by 25-200% for each activated term on hit, round, and win.
Bonus pool is depleted by all players on the table and might expand the user level more than once.
Leaving the table for 3 rounds loses the effect on account for the table.
Broken Promises After 5 to 15 consecutive non-winning hits, your chance to win is increased to 100% for 3 rounds. For any non-availability to shuffle the deck, a bundle of benefits will be rewarded to your account. Depending on the implementation by the operator each bundle will reward you up to 4 of the following: virtual currency, real currency, chance to directly win through Blackjack or any other available rig of the table or deck, custom designs of the cards or chips, new environment animations or sounds.
The term is enforced by the server on activated accounts until the balance per round is achieved, normal consecutive non-winning state by the bot will measure average per table.
Countess The Countess comes in several implementations holding title and account of the current deck since taking a seat on the table. Its support function is simple and entertaining. The bot provides data and UI of cards rendered on the table, usually counting the deck is easy over the internet and provides patterns for some players. Table decks are shuffled as they are with the new ones at any time, and the program allows predictive analysis of the cards left especially if you activate the bot upon shuffle. Arranging rounds with her might drop a higher chip skin design, available also to purchase or win as a set over bundle or loot boxes depending on operator.
Black Crown Permanent deposit in cryptocurrency of your choice activates the term. The player must input the highest casino chip of the currency chosen. The casino uses all permanent deposits to commit dark bargain on crypto market, exchange in any of the other crypto currencies available, or gamble in lesser casinos. Every time a coin is rewarded to the player or winning bet in cryptocurrency chip is placed, the same amount in value is dropped in your cryptocurrency wallet as the coin type deposited in your account. The house of cards usually wins far more than the players and the term balances at all other times.
Most black casinos produce chips of cryptocurrency much higher than available on table per user level and rewarded chips in value are fixed between 25 to 100 times less than player deposit. Such casinos sometimes operate with shady crypto economy, not allowing them to pay out immediately as the accounted winning numbers are far more than the actual wealth of the casino in cryptocurrency. If the casino collects enough black deposits, players will be able to receive their bets back in the crypto wallet, with the exception of the deposited value.
Bonus pool is depleted by all players on the table and might expand the user level more than once.
Leaving the table for 3 rounds loses the effect on account for the table.
Broken Promises After 5 to 15 consecutive non-winning hits, your chance to win is increased to 100% for 3 rounds. For any non-availability to shuffle the deck, a bundle of benefits will be rewarded to your account. Depending on the implementation by the operator each bundle will reward you up to 4 of the following: virtual currency, real currency, chance to directly win through Blackjack or any other available rig of the table or deck, custom designs of the cards or chips, new environment animations or sounds.
The term is enforced by the server on activated accounts until the balance per round is achieved, normal consecutive non-winning state by the bot will measure average per table.
Countess The Countess comes in several implementations holding title and account of the current deck since taking a seat on the table. Its support function is simple and entertaining. The bot provides data and UI of cards rendered on the table, usually counting the deck is easy over the internet and provides patterns for some players. Table decks are shuffled as they are with the new ones at any time, and the program allows predictive analysis of the cards left especially if you activate the bot upon shuffle. Arranging rounds with her might drop a higher chip skin design, available also to purchase or win as a set over bundle or loot boxes depending on operator.
Black Crown Permanent deposit in cryptocurrency of your choice activates the term. The player must input the highest casino chip of the currency chosen. The casino uses all permanent deposits to commit dark bargain on crypto market, exchange in any of the other crypto currencies available, or gamble in lesser casinos. Every time a coin is rewarded to the player or winning bet in cryptocurrency chip is placed, the same amount in value is dropped in your cryptocurrency wallet as the coin type deposited in your account. The house of cards usually wins far more than the players and the term balances at all other times.
Most black casinos produce chips of cryptocurrency much higher than available on table per user level and rewarded chips in value are fixed between 25 to 100 times less than player deposit. Such casinos sometimes operate with shady crypto economy, not allowing them to pay out immediately as the accounted winning numbers are far more than the actual wealth of the casino in cryptocurrency. If the casino collects enough black deposits, players will be able to receive their bets back in the crypto wallet, with the exception of the deposited value.
Chip skins per game or client account create various user experience. Chips can be customized from the Admin Module, new skins unlocked based on user level.
Simple Chip with 1 digit
Star Chip with 2 digits
Solid Chip with 3 digits
Pattern Chip with 4 digits








Price Options
- Core Game Module:
HTML/CSS Server Templates, NodeJS servers [Basic, Card, Game, Blackjack], API [Auth, Game, Blackjack] - Browser JS/HTML/CSS Application:
API [Auth, Game, Blackjack], Test API frontend/backend - Browser Rendering:
HTML/CSS/CANVAS2D/WEBGL Rendering support, 3rd Party Bridge Component as Rendering API - Admin Module:
HTML/CSS/NodeJS/PHP - Payment Module:
Input/Output with History, Basic Account - Auth Profile Module:
Auth API Front/Back-end in HTML/CSS/JS - Support Module:
Backend Office with Tickets, Forms and Tasks
Gambling License type of installation using our verified software.
Instant Package: 10 000 euro
New Development
Build new Blackjack software with game server, game client, admin backend/frontend, database.
We can produce it new using your framework of choice.
Request Popular games based on the same Card Server: Poker, Texas Holdem, Baccarat.
Use Technology: TypeScript, JavaScript, PHP, Node, SQL, HTML/CSS
Average Price: 50K euro
Block Diagram


Contact us via the casino form and we can get back to you.
Technology: HTML PHP SQL Node JavaScript TypeScript Canvas
Platform: Web, Browser, Server, Desktop, Mobile
Updated: September 2025
Card Server: v4.11.2
Game Latest: v4.12.1
Platform: Web, Browser, Server, Desktop, Mobile
Updated: September 2025
Card Server: v4.11.2
Game Latest: v4.12.1
Check our Casino - Roulette for Business to Business
Wiki Casino.
Media Casino.
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Wiki Casino.
Media Casino.
Read about legality.
Browse more projects
Contact us.