Roulette for Business to Business
Multiplayer Gaming Model & Software
Our 4th Generation RLT allows definition of levels for user experience, custom grids and wheels, number of tables per game instance, number of min/max seats per table, dynamic min/max bets per table based on user level, throttled delay of wheel signals, and solid amount of units per instance.
Units define incoming user connections, i.e. observers, players, human dealers, AI.
Live dealers can connect to server and UI as separate unit controller of the dealer/wheel bot.
Our 4th Generation RLT allows definition of levels for user experience, custom grids and wheels, number of tables per game instance, number of min/max seats per table, dynamic min/max bets per table based on user level, throttled delay of wheel signals, and solid amount of units per instance.
Units define incoming user connections, i.e. observers, players, human dealers, AI.
Live dealers can connect to server and UI as separate unit controller of the dealer/wheel bot.

Game Options
We support Card Roulette or Wheel Simulator based results.
Free spins of the wheel can be negotiated from the UI by players in order to skip some cards or an entire deck, anyway users cannot possibly know or guess any of the results, unless they know perfectly the server secret prime, seed and iteration in time, such data is usually encrypted on the server to disallow access and passwords regenerated in the memory. It is possible to achieve the mathematically accurate state of drawing the same number initially as many times as decks are shuffled, our common RNG based on Prime numbers produces equally unique randomness and a custom solution is required, or different primes researched.
The benefit of card based roulettes is the guarantee of drawing all numbers on the long run.
Wheel Simulators produce more eye-catching rendering based on physics, instead of basic spinning of the wheel and matching the generated random number in the UI. As part of the physics simulation data can be extracted and monitored by players, i.e. exact position of the wheel, exact initial place of the ball, force of acceleration applied to wheel, and power of rotation applied to the ball by the dealer bot. This mechanism can render predictable results on the long run by expert observers as it is in real or live casino wheel, because number sequences are visible and known. We recommend protection of the parameters using RNG jitter wave inserted at the beginning of the simulation and once during wheel/ball rotation to guarantee no intentional rigging and successful masking of the true physics.
Read Wiki about Roulette

- Card/Wheel servers can be extended and receive data remotely, including implementation of custom randomizers.
- Integrated common RNG and Roulette Grid Card Decks implementation.
- Results are emitted from the Deck Shuffler running on Seeded Randomizer based on Prime Numbers or Wheel/Ball simulation with basic implementation of physics.
- Ball states of the wheel can be stacked on the deck or simulator before emitting final result.
- Verification about rigged states will throw errors and notify the server.
Free spins of the wheel can be negotiated from the UI by players in order to skip some cards or an entire deck, anyway users cannot possibly know or guess any of the results, unless they know perfectly the server secret prime, seed and iteration in time, such data is usually encrypted on the server to disallow access and passwords regenerated in the memory. It is possible to achieve the mathematically accurate state of drawing the same number initially as many times as decks are shuffled, our common RNG based on Prime numbers produces equally unique randomness and a custom solution is required, or different primes researched.
The benefit of card based roulettes is the guarantee of drawing all numbers on the long run.

Read Wiki about Roulette

- One Zero.
- ODD and EVEN on Roulette Wheel.
- No Split, (Double) Street, Corner/Square. Without [Adjacent, Consecutive, Neighbouring] numbers on grid.
- No Trio. No First Four. No Basket. Without [Zero included] bets.
- No Voisins du zero. No Orphelins.
- Rectangular Grid Only.
- Straight bet on Number pays out 1:35.
- Bet on Zero [0] pays out 1:35.
- RED and BLACK pays out 1:1.
- ODD and EVEN pays out 1:1.
- LOW (1-18) and HIGH (19-36) pays out 1:1.
- DOZEN [1-12, 13-24, 25-36] pays out 1:2.
- COLUMN [1st 34, 2nd 35, 3rd 36] pays out 1:2.
- ODD on Wheel: Betting on BLACK, RED, ODD, LOW, HIGH, DOZEN, COLUMN or STRAIGHT on Odd Number pays out 1:1.
- EVEN on Wheel: Betting on BLACK, RED, EVEN, LOW, HIGH, DOZEN, COLUMN or STRAIGHT on Even Number pays out 1:1.
Metropolitan Roulette extends RLT4B2B Software and is suitable for Live TV or Internet Channel Broadcasting.
Client UI implementation in Browser or Mobile APP.
Crypto Game Rounds based on Blockchain hashing algorithm lock current table state with bets, seats, players, ids, and previous round hash/id. History can not be changed. Game Instance forms Merkle Tree from all game round blocks and maintains the top hash. We use native cryptography integrated inside Node.js server.
ORM Database API includes Filesystem implementation based on JSON structure as part of the Node.js game module, usable for temporary data, cookies, player/table/round states. Data support of compression or consolidation for transfer.
The ORM API can be extended to work with MongoDB or SQL.
In-core implementation of secured Roulette Server with additional set of terms.
Pools of Reflection The experience gained is increased by 25-200% for each activated term on round and win.
Bonus pool is depleted by all players on the table and might expand the user level more than once.
Leaving the table for 3 rounds loses the effect on account for the table.
ORM Database API includes Filesystem implementation based on JSON structure as part of the Node.js game module, usable for temporary data, cookies, player/table/round states. Data support of compression or consolidation for transfer.
The ORM API can be extended to work with MongoDB or SQL.
In-core implementation of secured Roulette Server with additional set of terms.
Pools of Reflection The experience gained is increased by 25-200% for each activated term on round and win.
Bonus pool is depleted by all players on the table and might expand the user level more than once.
Leaving the table for 3 rounds loses the effect on account for the table.
Chip skins per game or client account create various user experience. Chips can be customized from the Admin Module, new skins unlocked based on user level.
View Chips in Blackjack ModulePrice Options
- Core Game Module: 2 500 euro
HTML/CSS Server Templates, NodeJS servers [Basic, Card, Game, Roulette], API [Auth, Game, Roulette] - Browser JS/HTML/CSS Application: 1 000 euro
API [Auth, Game, Roulette], Test API frontend/backend - Browser Renderer: 1 500 euro
HTML/CSS/CANVAS2D/WEBGL Rendering support, 3rd Party Bridge Component as Rendering API - Admin Module: 1 500 euro
HTML/CSS/NODEJS/PHP - Payment Module: 1 500 euro
Input/Output with History, Basic Account - Auth Profile Module: 1 000 euro
Auth API Front/Back-end in HTML/CSS/JS - Support Module: 1 000 euro
Backend Office with Tickets, Forms and Tasks
Includes Diamond Support of the contract. Request service hours and modification updates.
Gambling License type of installation using our verified software.
Instant Package: 10 000 euro
50% Off the total price, if you purchase the BJ-RLT stack.
5 000 euro on instant package or longterm locked on 5 years.
New Development
Build new Roulette software with game server, game client, admin backend/frontend, database.
We can produce it new using your framework of choice.
Use Technology: TypeScript, JavaScript, PHP, Node, SQL, HTML/CSS
Average Price: 40K euro
Technology: HTML PHP SQL Node JavaScript TypeScript Canvas
Platform: Web, Browser, Server, Desktop, Mobile
Published: 2020
Updated: October 2024
Platform: Web, Browser, Server, Desktop, Mobile
Published: 2020
Updated: October 2024
Check our Casino - Blackjack for Business to Business
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Contact us.