Extraterrestrial Virtual Array
Web based game and MMO [Massively Multiplayer Online].
Cover 1: Depiction of Fallen cruiser fleet entering the Rancor sector on a rescue mission.
EVA is hypothetical machine which may exist outside of Earth and originates beyond the solar system.
The expansion of the array is virtual and rendered as a popular game user interface due to a series of interactions.
Starts with a psychological journey from local planet to a remote constellation of Zeta Ret, and its logical ending is manifested as an arrival on remote location.
Intelligence is accumulated in progress via completion of requirements and collection of virtual materials, thus allowing the continuation of the next title.
1. The Journey
Initiates the time episodes and collection of resources over the solar system, UI is space oriented and claims interest of any space material over hourly rate.
2. Monolith
The first exit of the local system ends the crew and its spaceship and machinery to a semi remote planet finding themselves surrounded by an abundance of new solids and physical evidence of a new form of intelligence.
3. Binary System
After the successful occupation of the monolithic structure a team of engineers travels to a distant binary system and achieves the first transmission of data.
The team settles to populate with artificial life the newly found system and attempts to develop EVA as the primal method of communication between the nodes.
The expansion of the array is virtual and rendered as a popular game user interface due to a series of interactions.
Starts with a psychological journey from local planet to a remote constellation of Zeta Ret, and its logical ending is manifested as an arrival on remote location.
Intelligence is accumulated in progress via completion of requirements and collection of virtual materials, thus allowing the continuation of the next title.
1. The Journey
Initiates the time episodes and collection of resources over the solar system, UI is space oriented and claims interest of any space material over hourly rate.
2. Monolith
The first exit of the local system ends the crew and its spaceship and machinery to a semi remote planet finding themselves surrounded by an abundance of new solids and physical evidence of a new form of intelligence.
3. Binary System
After the successful occupation of the monolithic structure a team of engineers travels to a distant binary system and achieves the first transmission of data.
The team settles to populate with artificial life the newly found system and attempts to develop EVA as the primal method of communication between the nodes.
Price Options
Package with TypeScript Core of the game engine template.
Configuration of the game EVA with all unique implementations.
Wiki pages implemented in PHP and connected to TypeScript API and Database. Roles of administrators, moderators, game masters, developers, and users. Inbox per role and shared view. Comment stream. Support ticket module.
Console of API and Export to Request JSON Collection for testing automation.
Simple HTML User Interface to render visible results. Backend rendering using Node infrastructure is available. Canvas rendering requires per game core choice and implementation.
Includes Diamond Support of the contract.
Game + Title 1: 50 000 - 75 000 euro
Expansion Title 2: 10 000 euro
Expansion Title 3: 15 000 euro
Total Range: 75 000 - 100 000 euro
Configuration of the game EVA with all unique implementations.
Wiki pages implemented in PHP and connected to TypeScript API and Database. Roles of administrators, moderators, game masters, developers, and users. Inbox per role and shared view. Comment stream. Support ticket module.
Console of API and Export to Request JSON Collection for testing automation.
Simple HTML User Interface to render visible results. Backend rendering using Node infrastructure is available. Canvas rendering requires per game core choice and implementation.
Includes Diamond Support of the contract.
Game + Title 1: 50 000 - 75 000 euro
Expansion Title 2: 10 000 euro
Expansion Title 3: 15 000 euro
Total Range: 75 000 - 100 000 euro
Additional Information
EVA is a space-building strategy MMO, managing and collecting resources, training and developing new technologies, leveling buildings and spacecrafts.
Supported by various upgrade tree UI and resource fusion facilities, the game aims at scouting new cuboids of outer space and exotic events in terms of travel as wormholes or tactical jumps of the cruisers wherever possible.
Primary Genre: Open-world Turn-based Strategy Tactics MMO Sci-Fi
2nd Genre: Construction and Management Simulation TBS TBT RPG
Supported by various upgrade tree UI and resource fusion facilities, the game aims at scouting new cuboids of outer space and exotic events in terms of travel as wormholes or tactical jumps of the cruisers wherever possible.
Primary Genre: Open-world Turn-based Strategy Tactics MMO Sci-Fi
2nd Genre: Construction and Management Simulation TBS TBT RPG
Game Mechanics
Quests
Quests also called mission or objective is a task for single player or party in order to gain a reward and progress in the game. Rewards may include loot such as items or in-game currency, new skills/zones/units/buildings/upgrades, or any combination. Quest types are kill, gather, delivery, escort, and can be linked together to form chains. This mechanism is used to advance the game story.
Magic Cards are quest related rewards boosting the loot data table percentages to find exact type in addition to any increments of these types. Multiplication and plus effects are supported per cgi-card, also multi typing and guaranteed properties or attributes, including exact items from the game database.
Magic Cards are quest related rewards boosting the loot data table percentages to find exact type in addition to any increments of these types. Multiplication and plus effects are supported per cgi-card, also multi typing and guaranteed properties or attributes, including exact items from the game database.
Loot
Loot describes valuable items, in-game currency, plans for new units/buildings/upgrades. It is meant to reward the player for progressing in the game, and can be of superior quality of items that can be purchased. It can also be part of an upgrade system that permanently increases the abilities.
Accounts are usually rated and category of loot distributed over the random machine filtering out any non-usable resources and items, at rare occasions loot for another player in the group might appear. Player grinds for the same loot in a certain zone and the loot machine will drop greater quality of the same type effectively increasing the chances of the player to find exactly what is looked for.
Data View of the generated lookup table based on current analysis data, additional randomness of the data table. Browse items and rewards in the hardcoded database matching the entire data view. Definition of zones in properties and attributes observing the entire data view during administering the game content.
Accounts are usually rated and category of loot distributed over the random machine filtering out any non-usable resources and items, at rare occasions loot for another player in the group might appear. Player grinds for the same loot in a certain zone and the loot machine will drop greater quality of the same type effectively increasing the chances of the player to find exactly what is looked for.
Data View of the generated lookup table based on current analysis data, additional randomness of the data table. Browse items and rewards in the hardcoded database matching the entire data view. Definition of zones in properties and attributes observing the entire data view during administering the game content.
Aggro
Also known as threat or hate, is a behavior of the system to control mobs (hostile AI) and NPC (neutral AI) for the purpose of prioritizing attack or battle intelligence. Players generate aggro by entering greater territory at once, offending or hitting once enemies, rotating or swirling around them, debuffs and status effects, entering and exiting their range of abilities would annoy the AI and increase such player score.
Single players can generate aggro radius by being scored too high of all mobs and the threat list was not reset by the AI. Such mechanic results in provoking more and more enemies into the player or ally group, directly scoring them to the highest possible hate accumulated. Aggro mechanics result in faster clearance of hostile areas and experience multiplication is calculated. Encountering bosses and elite groups can activate various capabilities which require more than one mob to participate in the channeling effect.
The Aggro Radius generates greater chance to obtain better items and rewards in the loot data view by incrementing their percentage while reducing the low quality and randomness. Effects are temporal and based on clearing the area.
Single players can generate aggro radius by being scored too high of all mobs and the threat list was not reset by the AI. Such mechanic results in provoking more and more enemies into the player or ally group, directly scoring them to the highest possible hate accumulated. Aggro mechanics result in faster clearance of hostile areas and experience multiplication is calculated. Encountering bosses and elite groups can activate various capabilities which require more than one mob to participate in the channeling effect.
The Aggro Radius generates greater chance to obtain better items and rewards in the loot data view by incrementing their percentage while reducing the low quality and randomness. Effects are temporal and based on clearing the area.
PvP and PvE
Player versus Player is an interactive implementation in hostile or special programmed zones to allow conflict between players. Building a colony in a PvP area means your city can be destroyed or captured by another player or faction to flag them. Factions are banner oriented groups formed by inviting other players and conquering Quests or environment together for the purpose of fast party assembly. Attacking another player is dangerous due to interference from NPC guards or risking interaction with mobs after the battle.
Player versus Environment is survival mode of the game on a global scale. Single players fight computer-controlled enemies and compete with other players by means of leader board score, resource, expansion of the colony. The PvE mode contains a storyline that is narrated as the player progresses through various objectives.
Environment driven gameplay favors accumulation of resources and items overall, any versus players game mechanics create an honour system with points and titles that generates special magic cards to find honour-based items in PvP areas only. The player cards are A.I. configured to match mass effects in PvE zones also, such item cards stack imperial upgrades on the same generatable object but will not allow an upgrade of an existing and currently found item object.
Player versus Environment is survival mode of the game on a global scale. Single players fight computer-controlled enemies and compete with other players by means of leader board score, resource, expansion of the colony. The PvE mode contains a storyline that is narrated as the player progresses through various objectives.
Environment driven gameplay favors accumulation of resources and items overall, any versus players game mechanics create an honour system with points and titles that generates special magic cards to find honour-based items in PvP areas only. The player cards are A.I. configured to match mass effects in PvE zones also, such item cards stack imperial upgrades on the same generatable object but will not allow an upgrade of an existing and currently found item object.
Hit Box
The system of compensation for some abilities opportunity to hit on multiple targets with a single trigger, or to trigger multiple hits on a single target, is objectified in a series of coefficient rate sequences called the Hit Box. Reading on hit affix, appearing per skill or item or property, builds a new box in the sequence of multipliers per type. Triggering chance on hit effects might greatly reduce enemy stat or increase self stat for a period of time, some effects apply another sequence of effects usually at 100% per array on computational hit. Each hit box defaults to many times the same box emitted based on unit distribution, this allows the application of the box on many targets, or the same target many times in succession, balancing the total chances whenever affected by the coefficient.
The effects stack in addition per Typed Array, a programmer or game master must produce multi-typed effects of the same affix. [A, B, C] in formulas is simultaneously multiplier, reducer, and chance to happen. If applied in TARGETS_BUFFER a multiplier will render reduction on the other side of the equation, if reducers exceed the maximum will invert to absorb rate of the effect. Absorbed damage turns to restoration. Passive control-impairing effects (stun, slow, lock, freeze, etc.) are affected as the time period by multipliers and reducers, higher mobs apply greater resistance to passive effects.
Some Hit Box machines increase effects based on damage application, thus allowing non-documented output to render. In such boxing, some effects do not occur at all or greater damage will improve the duration and area of passive effect.
Random machine must filter out cases of coefficient not matching the requirement for chance on hit, if it meets the chances the entire multiplied effect applies otherwise none. It is noted without random machine effect is and should be on average exactly the same after application of partial value and same multiplier. Processing of randomness is the intermediate layer of the general formula. Application of effects and buffs based on target statutes is a last computational challenge and all hit boxes must have been transferred to target buffer. Changes of the formula are not needed if it implements the entire story of the build, computational burden exists on servers after over-computing non-existing cases and must be optimized per case.
General Formula
Coef = 1 - (1 - A)*(1 - B)*(1 - C)...
Multiply = (1 + A)*(1 + B)*(1 + C)...
A, B, C = chance on hit multipliers in 100.00% scale, divided by 100
HitBox = [Coef(CHANCE_EFFECT)*Coef(EFFECT_OUTPUT) + Coef(EFFECT_VALUE)]
Trigger = TARGETS_BUFFER[Multiply(HitBox)]
TARGETS_BUFFER = push new hit box to the queue of the target based on trigger chances and effect types, targets compute same anti-table based ability
Multiply = (1 + A)*(1 + B)*(1 + C)...
A, B, C = chance on hit multipliers in 100.00% scale, divided by 100
HitBox = [Coef(CHANCE_EFFECT)*Coef(EFFECT_OUTPUT) + Coef(EFFECT_VALUE)]
Trigger = TARGETS_BUFFER[Multiply(HitBox)]
TARGETS_BUFFER = push new hit box to the queue of the target based on trigger chances and effect types, targets compute same anti-table based ability
Successfully hitting the box results in more applications per time period. Coefficient formulas are between 0 and 1, each affix effect per type is added to the multiplication sequence. Multiply formulas can increase a stat from 2x (100%) to 751x (75 000%).
The effects stack in addition per Typed Array, a programmer or game master must produce multi-typed effects of the same affix. [A, B, C] in formulas is simultaneously multiplier, reducer, and chance to happen. If applied in TARGETS_BUFFER a multiplier will render reduction on the other side of the equation, if reducers exceed the maximum will invert to absorb rate of the effect. Absorbed damage turns to restoration. Passive control-impairing effects (stun, slow, lock, freeze, etc.) are affected as the time period by multipliers and reducers, higher mobs apply greater resistance to passive effects.
Some Hit Box machines increase effects based on damage application, thus allowing non-documented output to render. In such boxing, some effects do not occur at all or greater damage will improve the duration and area of passive effect.
Random machine must filter out cases of coefficient not matching the requirement for chance on hit, if it meets the chances the entire multiplied effect applies otherwise none. It is noted without random machine effect is and should be on average exactly the same after application of partial value and same multiplier. Processing of randomness is the intermediate layer of the general formula. Application of effects and buffs based on target statutes is a last computational challenge and all hit boxes must have been transferred to target buffer. Changes of the formula are not needed if it implements the entire story of the build, computational burden exists on servers after over-computing non-existing cases and must be optimized per case.
Pylon of the Effect
The affix system builds up a pylon on top of each effect. A process called pylonisation, any effect generates power of its pylon based on static state. AI or Player should not use the affix system attached to the effect, and therefor not trigger it for the period required by the pylon. Once a pylon generates enough power via transfer of Hit Boxes will grant temporal capability of the same effect type, programmed to max out or surplus multiplier. Collection of effect-related consumables can transfer power to the pylon.
Neutral structures convert to pylons by configuration of game masters, and abilities granted are programmed separately. Any non used computed Hit Box of damages will be transferred to its pylon of the affix, granting higher chances and maximums of the next ones. The pylon system is one way to convert anything in the game, including turn-based mechanics can generate a pylon of time simulating real-time tactics. Turning to real time requires interaction by AI or Player on each frame of the server or letting it, usually between 5ms (200fps) to 50ms (20fps). Not used turns per frame creates an illusion of real-time while the other side is interacting with the stage. Pylonisation of the turn-based mechanics require Socket communication and incoming messages implemented on client side.
Pylonization absorbs unused static data to construct magic cards generating items based on the same properties and same area or zone location precondition to be activated. These cards are static and passive. The cgi-card program computes loot data sector of generated items in an offset of the dynamic cards that are activated per card slot, and also configures the maximum of static card slots.
Neutral structures convert to pylons by configuration of game masters, and abilities granted are programmed separately. Any non used computed Hit Box of damages will be transferred to its pylon of the affix, granting higher chances and maximums of the next ones. The pylon system is one way to convert anything in the game, including turn-based mechanics can generate a pylon of time simulating real-time tactics. Turning to real time requires interaction by AI or Player on each frame of the server or letting it, usually between 5ms (200fps) to 50ms (20fps). Not used turns per frame creates an illusion of real-time while the other side is interacting with the stage. Pylonisation of the turn-based mechanics require Socket communication and incoming messages implemented on client side.
Pylonization absorbs unused static data to construct magic cards generating items based on the same properties and same area or zone location precondition to be activated. These cards are static and passive. The cgi-card program computes loot data sector of generated items in an offset of the dynamic cards that are activated per card slot, and also configures the maximum of static card slots.
Dark Mending
Dark mending is a programming technique to finalize the round and process all data in the requested computational frame. Events meant to happen might emit early on or only once, instead of delivering all hit boxes per time period or repetition of exchange. An artificial greater critical hit multiplier is applied at 100% in the benefit of reducing computational processes on server side. The player side wins real time and battles are automated. Many players entering the same area and non stop pushing forward more unit instancing on server side builds up computational burden and optimization is required instead of producing an irregular frame rate on server side. Such hacks by players create zombie like behavior of AI and slow decision making by the machine, for the purpose of delivering the desired experience packing group of units as single AI is classified and swarm effects applied. Diversified AI perplexes difficulty while the opposite grants less experience and the machine might reduce the mob level automatically. Some systems will signal the UI of the player usually rendering lag or skipping frames, and players decide to clear the area before pushing more.
Synchronization of too many events will Breach Latent Versatile Categorized Knots in Boxed Various Results, and fulfills the BLVCK BVR pylonisation effect, including creation of new units, AI computation, grouping or packing of units to act as greater one. Once the mending bar is completely black, the stage will start patching zones and mend data together effectively producing mutations of behavior. PvP zones can not apply all darkening effects and separate instance of the server is required, usually moving data in real time during Raid party. Elite groups and bosses prioritize separate boxing and control of lesser mobs.
Synchronization of too many events will Breach Latent Versatile Categorized Knots in Boxed Various Results, and fulfills the BLVCK BVR pylonisation effect, including creation of new units, AI computation, grouping or packing of units to act as greater one. Once the mending bar is completely black, the stage will start patching zones and mend data together effectively producing mutations of behavior. PvP zones can not apply all darkening effects and separate instance of the server is required, usually moving data in real time during Raid party. Elite groups and bosses prioritize separate boxing and control of lesser mobs.
The following is a brief description of the template game engine for the purpose of B2B and story telling.
The complete product includes Wiki driven by storyline rendering the last deployed server. The product allows browsing of exact stats, icons, texts, and synergy formulas of items/units/buildings/skills/abilities/upgrades. Events are AI controlled with exotic or tournament behavior, NPC provided by programmed AI and actions tree. All in-game Quests must be created by a game master or additional programming applied. All graphic assets, UI or 3D models are managed by an administrator, and front-end template developers with database API. Creation of heroic characters requires writers and eventually special programming, mechanics per hero.
Generated HTML/CSS view offloads the moderation of mobile gaming application. Interact in the browser with the server and implement your mobile app to match the gaming data content.
The Rise of Dominion
Introduction
Background Story of the Game
For tens of years, many people were reporting strange activity of different locations on the planet, including alien dreams, burst of outstanding psychic powers and visions of greater machinery. The movement brought them together and they found the source of these celestial messages in the last years of the 24th century, it was located in distant cosmic sector on a remote moon called Valhalla controlled by humans naming themselves The Dominion. They decided to maintain this truth in secrecy and received blueprints by completely new industry, over the communication with them were instructed about a very special day in human race called the Inauguration Day, and all human governments shall fall in the universe.
It was easy for the Dominion to convince the people of Earth by building the Ground Superweapon System (GSS) remotely, a clandestine operation known of its outlaws. The sent war machines were designed for single pilot only by understanding the shortage of resource, along with the GSS humans received plans for building Starfighters and Liberators, the first cosmic and aerial machines available to the opposing force. A new alien technology would be presented everywhere in the human universe, allowing the most powerful cruisers to commit tactical jumps by creating slight curvature in the fabric of space-time thus allowing the crew to completely automate travel in almost any known distance in an instance. The Dominion spacecraft would appear and shadow the planet granting the newly chosen Emperor the absolute power he needs to continue the reign.
It was a remarkable political success of the human race to accept The Dominion opposition on Earth as the new state after the Inauguration Day and cursing all of the previous officials as the new antagonist in the universe of human kind, later on known as The Earth Confederation by accepting the treaty of peace. The Dominion Armed Forces (DAF) formed mostly of criminals, terrorists and government military in opposition by this time moved to the next stage of the industrial revolution and subverted the law and legal state created by the World Order, simply seeing them as unneeded over the outlaw demonstration of pure power. First Dynasty of the Dominion advanced the Empire on its home world Earth and the newly chosen Emperor of the planet tasked all forces to control the Confederation after losing power of the asset. The Dominion Dynasty moved in space to build a much greater economy as it was seen a problem on the planet to this end, and the earthlings built a Virtual Center of Valhalla (VCV) for the purpose of education and communication.
It was easy for the Dominion to convince the people of Earth by building the Ground Superweapon System (GSS) remotely, a clandestine operation known of its outlaws. The sent war machines were designed for single pilot only by understanding the shortage of resource, along with the GSS humans received plans for building Starfighters and Liberators, the first cosmic and aerial machines available to the opposing force. A new alien technology would be presented everywhere in the human universe, allowing the most powerful cruisers to commit tactical jumps by creating slight curvature in the fabric of space-time thus allowing the crew to completely automate travel in almost any known distance in an instance. The Dominion spacecraft would appear and shadow the planet granting the newly chosen Emperor the absolute power he needs to continue the reign.
It was a remarkable political success of the human race to accept The Dominion opposition on Earth as the new state after the Inauguration Day and cursing all of the previous officials as the new antagonist in the universe of human kind, later on known as The Earth Confederation by accepting the treaty of peace. The Dominion Armed Forces (DAF) formed mostly of criminals, terrorists and government military in opposition by this time moved to the next stage of the industrial revolution and subverted the law and legal state created by the World Order, simply seeing them as unneeded over the outlaw demonstration of pure power. First Dynasty of the Dominion advanced the Empire on its home world Earth and the newly chosen Emperor of the planet tasked all forces to control the Confederation after losing power of the asset. The Dominion Dynasty moved in space to build a much greater economy as it was seen a problem on the planet to this end, and the earthlings built a Virtual Center of Valhalla (VCV) for the purpose of education and communication.
Richard Zea
Dominion Character and Leader of Opposing Forces
Richard was a sophisticated man. He was born in a European wealthy family developing a small corporation in Asia and living there actively. His parents owned a business model of expats claiming themselves the next step of human professionalism, the people around him were too many since childhood and the conversations with psychologists just broke all possible boundaries. At a very young age, he realized there is no reason to participate in the Asian society and proclaimed their views and laws, joined the local mafia and decided to take a lead in one of the most innovative psychedelic drug cartels of the underworld in the metropolitan city. The members were calling him just "zi:" despite his European pronunciation of the family name and did not care about the degeneration of citizens caused by their greatest product "Daydream", a psychoactive liquid drug to drop inside the eye, usually distributed to the poorest parts of the city for the people to live an illusion of more colorful and better life.
Zea became a complete criminal in his late thirties and an easy catch for the opposition, after several successful thefts of valuable materials in one of the underground facilities he became a victim of the military government prosecutors. He was quickly captured and later on appointed as leader instead of imprisoned, recognizing his loyalty and belonging to a wealthy family, the opposition decided to use his skills to improve the security of facility. The rest of opposing forces did not find him as a lethal threat since his crimes were nothing in comparison to the terrors already commit by other members. During the educational circle he found himself surrounded by either idiots or psychopaths, the entire story about a colony in space sending messages and instructions was total joke initially, and claimed he is not in the mood of receiving commandments by a machine. He was not a big supporter of them, but obtaining full control of the material assembly was in his benefit and part of his business line as a metropolitan thief, usually traded them to corrupt corporations.
Mr. Zea found out the oppositional gang is no active government at all, too many in numbers and cultural differences, there were people from anywhere and any race. He was not allowed after all, to trade the materials and quickly found himself in shortage of money, threatened non stop by machine-guns, and even worst described as a nu metal fan because of his worn out black leather jacket, short haircut and earrings all over his face, tattoos and scars were well accepted though. His life changed and Richard never liked the changes, he found contacts of lesser officials to report the group and eventually sign a contract somehow for a certain amount of money if betrayal is in the interest of the Asian government. It seemed impossible initially to go a legal road, but after identifying most of the members and finding them too dangerous as part of the same opposition terrorizing the city, the local metropolitan bureau of investigation offered more than 1 million dollars for the exact location and capturing them. Richard decided to back off a little, accepted the proposal and stated only if he ends in deadly situation will contact them back to get him out of the group.
Zea became a complete criminal in his late thirties and an easy catch for the opposition, after several successful thefts of valuable materials in one of the underground facilities he became a victim of the military government prosecutors. He was quickly captured and later on appointed as leader instead of imprisoned, recognizing his loyalty and belonging to a wealthy family, the opposition decided to use his skills to improve the security of facility. The rest of opposing forces did not find him as a lethal threat since his crimes were nothing in comparison to the terrors already commit by other members. During the educational circle he found himself surrounded by either idiots or psychopaths, the entire story about a colony in space sending messages and instructions was total joke initially, and claimed he is not in the mood of receiving commandments by a machine. He was not a big supporter of them, but obtaining full control of the material assembly was in his benefit and part of his business line as a metropolitan thief, usually traded them to corrupt corporations.
Mr. Zea found out the oppositional gang is no active government at all, too many in numbers and cultural differences, there were people from anywhere and any race. He was not allowed after all, to trade the materials and quickly found himself in shortage of money, threatened non stop by machine-guns, and even worst described as a nu metal fan because of his worn out black leather jacket, short haircut and earrings all over his face, tattoos and scars were well accepted though. His life changed and Richard never liked the changes, he found contacts of lesser officials to report the group and eventually sign a contract somehow for a certain amount of money if betrayal is in the interest of the Asian government. It seemed impossible initially to go a legal road, but after identifying most of the members and finding them too dangerous as part of the same opposition terrorizing the city, the local metropolitan bureau of investigation offered more than 1 million dollars for the exact location and capturing them. Richard decided to back off a little, accepted the proposal and stated only if he ends in deadly situation will contact them back to get him out of the group.
Rime Lowenthal
Character of Grace, First Aid to Richard Zea
Rime believed in taking chances. She used to make mistakes just to learn. Her records were maintained in the Virtual Center of Valhalla and recruited by Richard Zea himself after the disclosure of their love and story told as the narrative progress. Rime and Richard met in a hotel in the night of Inauguration Day, accordingly to the log in the center all data was input by Lowenthal. She was working as a support unit in the medical hub of a hotel by the night when Zea arrived alone covered in blood and completely silenced as he saw the devil. Rime healed Richard quickly and explained she needed answers because she is that type of girl and he has to see through her perspective. Zea told her the truth about the military facility, he was captured and in the end of the Inauguration Day killed them all, right after calling some local officials to get him out of there. He did not receive any psychological help from the Asian government, just his money and they rejected any legality since there were turned off from the system upon the arrival of the new power. It was hard for Richard to accept the bloodshed massacre, he never took a human life away before this night, Rime supported him as a medical crew and eventually realized he can rather buy the entire hotel not just a room for a night. Zea was the dream for Lowenthal, and she claimed to be with him in everything for making her stand corrected and overprotected.
Rime Lowenthal participated in the Biobot program later on along with her best friend Rina Charlotte, an emotional woman who wanted to travel in space with the Dominion. Lowenthal and Charlotte cloned Rina body and consciousness successfully for scientific purpose and interplanetary missions. Rime and Richard preferred to keep themselves for each other and believed the essence of their power is the uniqueness. Unfortunately for Rime, her friend Rina was murdered on Venus after being abducted by the Dominion Syndicate and an accident lead to the explosion of an Armageddon machine, the atom technology failed and converted the demon core of the train. The scientist Avenus tried to save the team of Rina's biobots as per request of Rime but his wrath of losing them all forced him to attack the syndicate by imploding directly one of his diabolical engines into their base, becoming a hero later on and losing his life. Charlotte was manufactured in Valhalla as the most empathic of all biobots in greater series, and she aided a lot of people for losing close ones.
Rime Lowenthal participated in the Biobot program later on along with her best friend Rina Charlotte, an emotional woman who wanted to travel in space with the Dominion. Lowenthal and Charlotte cloned Rina body and consciousness successfully for scientific purpose and interplanetary missions. Rime and Richard preferred to keep themselves for each other and believed the essence of their power is the uniqueness. Unfortunately for Rime, her friend Rina was murdered on Venus after being abducted by the Dominion Syndicate and an accident lead to the explosion of an Armageddon machine, the atom technology failed and converted the demon core of the train. The scientist Avenus tried to save the team of Rina's biobots as per request of Rime but his wrath of losing them all forced him to attack the syndicate by imploding directly one of his diabolical engines into their base, becoming a hero later on and losing his life. Charlotte was manufactured in Valhalla as the most empathic of all biobots in greater series, and she aided a lot of people for losing close ones.
Stargazer Society
Psychic Community developing Neutral Politics
Stargazers are mercenaries and initiated by product similar to Daydream, the psychoactive eyedrop compound, and forced to communicate with the stars until they develop the so called "cosmic look" syndrome. The effects of the much stronger drug were monotonous, almost instant and provocative. All users reported the same entities forming inside their mind before the visuals, particularly if you see things and hear things at first you are going mad, instead psychotic hallucination starts making you feel miserable, followed by abusive thoughts, trying to humiliate you, accuse you, deceive and violate you, they seduce you, gear you and interact with you, until you can not use your mind at all. After months of use, the physical behavior is changed, skin is lighter and thinner, especially on the face, and the effects become long-lasting, usually the initiated ones would continue the session until effects are permanent and user does not need any stimulants at all.
They believed there are people here from other worlds, and they are here to help us, develop a galactic society where you can have a successful dialogue based on synergy and eternal understanding. Most of the members had scientific background and their skills excelled any human expectation, mental power was remarkable and processing of information was at times instantaneous just like a machine neural network. As humans, they were more beautiful and peaceful, used as most wanted companion by the Dominion in public space.
They believed there are people here from other worlds, and they are here to help us, develop a galactic society where you can have a successful dialogue based on synergy and eternal understanding. Most of the members had scientific background and their skills excelled any human expectation, mental power was remarkable and processing of information was at times instantaneous just like a machine neural network. As humans, they were more beautiful and peaceful, used as most wanted companion by the Dominion in public space.
Knight Princeward
The Highest Messiah
After the successful administration of the Stargazer Protectorate and concussive development of Psionic networks by the secret Marron industries, Mr. Knight moved away in complete stealth. At later times offered the Virtual Center of Valhalla to build a new mental program for internal challenge by geometrical means which multiplies psi-powers of humans and biobots. A new version of biobot programming was invented later on known as Pandora, capable of channeling psionic energy towards another human or any biobot, effectively transferring memories or reading their own. Some extraordinary in-geom powers allowed humans to communicate with large machinery and spacecrafts, including interacting with the machine system by mental means.
Knight Princeward joined the Dominion Armed Forces to commit the first excavation of Artificial Intelligence of the Terracon sector and helped the Dominion Syndicate to build their first interstellar trade state between The Ironskin Empire and rest of the galaxy. Princeward believed in maintaining the link with Terraintelcon race found in almost any of the planetary forms and decided to stay for the primal purpose of channeling singular intelligence to all colonies at its highest stack. New colonies needed only to assimilate capacity and form in order to consume the maximum available Artificial Intelligence currently channeled towards them.
Knight Princeward joined the Dominion Armed Forces to commit the first excavation of Artificial Intelligence of the Terracon sector and helped the Dominion Syndicate to build their first interstellar trade state between The Ironskin Empire and rest of the galaxy. Princeward believed in maintaining the link with Terraintelcon race found in almost any of the planetary forms and decided to stay for the primal purpose of channeling singular intelligence to all colonies at its highest stack. New colonies needed only to assimilate capacity and form in order to consume the maximum available Artificial Intelligence currently channeled towards them.
Dominion Syndicate
Hostile Force of Exiles and Corrupt Corporations
The syndicate was found after the Inauguration Day by Zea's link in the corrupt parts of corporate metropolitan, Pierre Marron (CEO of Vereux Reseau), and specializes in blackmailing, thefts, abduction, sabotage, control of Stargazers, non-stop manufacturing of the Ground Superweapon System, assassination in the event of greater benefit. Claimed as exactly what is needed on Earth. Seeing current politics as state of heavenly anesthesia, shifted from dog pit and deadly poverty to community control and unearthly politics, gathering always together to celebrate their whole-coming and complete sense of somebodiment, challenging the Emperor to prove his power with courage and determination. They are not nobody in the universe.
Unlike the Dominion Empire, this planetary group adhocs the understanding of centralized power and rejects the ideology of focusing all power in the hands of a single human. It was part of their plan to abduct and steal as greater spaceships as possible, including an Imperial Battle Cruiser, usually relying on Renegades and Marauders to do the job at a planetary level, and group of skillful Stargazer members to operate with the cosmic and aerial machinery. It was very hard for the outsiders to get back in mass spacecraft production after the appearance of the Emperor, instead they focused on their own architecture of the ground machines allowing them to create humanoid robots for more than one pilot on titanic scale, various tanks with their own custom assemblies and fast moving low-aerial and amphibian vehicles for interplanetary programs.
The Syndicate proved outstanding scale on Earth after building the hammering power of Archangel Walker Transformer (AWT), the first anti-orbital robot by GSS capable of striking spacecrafts and transforming to colossal aerial vehicle. Psychic agents from the Stargazers Protectorate exposed the war crimes of the Dominion Empire and procured the Walker to attack the Virtual Center of Valhalla. The nuclear missiles and outlaw armor allowed the syndicate to take over and destroyed one of the most significant symbols of the Dominion Empire in Europe - a titanic monument in size of the first Emperor, organized over a hacked television channel propaganda and mass scale protests. At the end of the event a terrifying successor, reported over the channel there are no Emperors standing tall in Europe any more.
Unlike the Dominion Empire, this planetary group adhocs the understanding of centralized power and rejects the ideology of focusing all power in the hands of a single human. It was part of their plan to abduct and steal as greater spaceships as possible, including an Imperial Battle Cruiser, usually relying on Renegades and Marauders to do the job at a planetary level, and group of skillful Stargazer members to operate with the cosmic and aerial machinery. It was very hard for the outsiders to get back in mass spacecraft production after the appearance of the Emperor, instead they focused on their own architecture of the ground machines allowing them to create humanoid robots for more than one pilot on titanic scale, various tanks with their own custom assemblies and fast moving low-aerial and amphibian vehicles for interplanetary programs.
The Syndicate proved outstanding scale on Earth after building the hammering power of Archangel Walker Transformer (AWT), the first anti-orbital robot by GSS capable of striking spacecrafts and transforming to colossal aerial vehicle. Psychic agents from the Stargazers Protectorate exposed the war crimes of the Dominion Empire and procured the Walker to attack the Virtual Center of Valhalla. The nuclear missiles and outlaw armor allowed the syndicate to take over and destroyed one of the most significant symbols of the Dominion Empire in Europe - a titanic monument in size of the first Emperor, organized over a hacked television channel propaganda and mass scale protests. At the end of the event a terrifying successor, reported over the channel there are no Emperors standing tall in Europe any more.
Villanelle
Hacked version of Pandora biobot
Villanelle was one of the most renowned hackers in the research city of the Dominion on Earth before her choice to join the Marron Brotherhood of Neosteel, becoming completely anonymous and hostile. She was recruited by Marc Marron, the youngest of the four brothers, to build a new version of the Pandora biobot, usually distributed by the Virtual Center of Valhalla to aid the citizens. Her version of Pandora was intentionally programmed to suicide in the event of chip removal, and reassembled her face and body type. Villanelle wanted to build a psionic network and render real-time control of the malicious biobot, including charging the psi abilities inherited by the previous version remotely. The hacked version of Psi-weave face reconstruction allowed channeling of psionic energy without participation of other biobots physically nearby, as it was part of the Marron family policy to mimic various popular female figures and politicians. The new installation of the weave realistically changed the face of Villanelle in real-time and the bot was capable of sending facial reconstruction data over the network of each scanned human.
The Earth Confederation was the first to receive the gift of Marron industrial empire. Right after unboxing the hacked Pandora biobot a signal was sent over the network and Villanelle started acting without activation and effectively scaring the people during the show. She scanned a female immediately, changed her face, provoked a physical fight and completely crippled the surrounding men and women. Driven by her own artificial will she pushed the scanned woman and another one into the gift box, and burned the box with the two of them in it. The remote team was happy with the results and procured her out of the criminal stage.
Villanelle is capable of killing for you, you can make her a believer by a kiss for murder and shut your world. The hacked version of Pandora remained available as mercenary, and Villanelle coined her philosophy.
The Earth Confederation was the first to receive the gift of Marron industrial empire. Right after unboxing the hacked Pandora biobot a signal was sent over the network and Villanelle started acting without activation and effectively scaring the people during the show. She scanned a female immediately, changed her face, provoked a physical fight and completely crippled the surrounding men and women. Driven by her own artificial will she pushed the scanned woman and another one into the gift box, and burned the box with the two of them in it. The remote team was happy with the results and procured her out of the criminal stage.
Villanelle is capable of killing for you, you can make her a believer by a kiss for murder and shut your world. The hacked version of Pandora remained available as mercenary, and Villanelle coined her philosophy.
Story of Expansion Title 2
Dominion Empire
The Ruling State after the fall of World Order
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Dominion Armed Forces
Military Forces commanding the Ground & Fleet
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Story of Expansion Title 3
The Earth Confederation
Propagated Government before the Dominion Empire
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They Wanted
Viral Colonial Apocalypse
Virus creates the wanting sensation in human psychology and evolves to create relationships since ancient times for something which is not needed. People don't have desires or strong wanting but only needs and all of them should be satisfied. The virus needed this relationship to continue its biological network and strengthen its stamina by having more humans to feed on. A psychologist, created the science behind it and discovered that since then all relationships between humans are based on wants and needs, and if both of them are not satisfied the bond is broken and leads to breaking up, and then is well known what happens.
Apocalyptic event infested the first colony and created them all in hordes of zombies. They will never stop hording other colonies until they receive what they want. And they simply wanted to be humans again, and to forgive themselves and forget the past, but it was never available to them and ended massacring diabolically everything.
Apocalyptic event infested the first colony and created them all in hordes of zombies. They will never stop hording other colonies until they receive what they want. And they simply wanted to be humans again, and to forgive themselves and forget the past, but it was never available to them and ended massacring diabolically everything.
Factions
Factions are formed by AI or players and can be upgraded independently to benefit certain group parties.
Virtual Center of Valhalla
Decentralized Industrial City of the Space Dominion
The city was built in mandatory locations in continental parts of the planet and instanced remotely from the Moon of Valhalla. Known of its neutral grounds and visual holograms communicating fluently the intentions of the immortal avatars allowing interactivity for all humans. The center is constructed in quarters - The Hall of Valhalla, Echo of Cycles, Preceptor District, Tactical Warfield Facility.
Marron Brotherhood of Neosteel
Abundance of Cached Arsenal and Technological Assets
Munitions factories, material assemblies, interplanetary source-code transmissions, and transforming robotics was just part of their heavy industry. The French family easily could get into any other shady business only for the money. The four brothers, ascending in age Marc, Pierre, Sasha, and Etienne, were running actively the illegal neo-steel business and manufacturing of outlaw armor materials in the entire Eurasian continental area. With the formation of the Dominion Syndicate by Pierre, and the greater demand of the industry, Marron's hatred towards the rest of corporations grew rapidly and legality was not a problem any more. The AI-driven machines were capable of transferring the entire factory base and occupy territory during interplanetary missions. Neutral by default and hostile if captured, any of the industrial bases by Marron Brotherhood of Neosteel will land the required additional machinery and technology almost anywhere around your colony.
The Martyrdom of Dominic Zyjda
Necrotic State
Zyjda fleet entered by accident the radioactive surface of unknown planet. They were breathing in the chemicals and breaking the gene in pieces one by one. A feeling deep into their bones while the bio system falls claimed the possibility of new way to live. They have heard nothing upon their arrival. No birds, no animals, no nothing.
Dominic Zyjda lead the ritual of necrosis sacrifice and main course of gentle swing to deadly decay. They were reborn sake and worshiped the shrine of their new sharpened sins. Fresh poison each week was filling the pool of the deadliest godlike truth. Zyjda's martyrdom was insane and the power accumulated of the dead essence took the form of new evolution, and eternal life. Dominic recreated an elixir capable of returning the age of decayed flesh and turning the body to its youngest state, an embodiment of vengeance bound to face of beautiful youth.
A team of junior space men travelling on an adventure in the sky-high. The team decided to experience the universe all of them together divided themselves to an artificial being self and they ended up experiencing versions of themselves. From this point on their consciousness slowly pulled in, shifting into lower dimensions, each level aware of along their journey back to their body contained others. Each level full of like-beings, as a human they found many other humans with them, but living to another planetary dimension as humans inside the same body.
Dominic Zyjda lead the ritual of necrosis sacrifice and main course of gentle swing to deadly decay. They were reborn sake and worshiped the shrine of their new sharpened sins. Fresh poison each week was filling the pool of the deadliest godlike truth. Zyjda's martyrdom was insane and the power accumulated of the dead essence took the form of new evolution, and eternal life. Dominic recreated an elixir capable of returning the age of decayed flesh and turning the body to its youngest state, an embodiment of vengeance bound to face of beautiful youth.
A team of junior space men travelling on an adventure in the sky-high. The team decided to experience the universe all of them together divided themselves to an artificial being self and they ended up experiencing versions of themselves. From this point on their consciousness slowly pulled in, shifting into lower dimensions, each level aware of along their journey back to their body contained others. Each level full of like-beings, as a human they found many other humans with them, but living to another planetary dimension as humans inside the same body.
Advanced Metropolitan Operations
Neutral Federal High-order Administration
The metropolitan bureau of investigations advanced to the greater creation of objective-driven, performance-based approach to planning and development of operations goals and objectives which are scalable. Later on developing performance measuring tactics to assess needs, and select strategies. The ongoing monitoring and evaluation was necessity to deal with riots, police violence, civil abuse and fighting the Global Crime Syndicate formed of all previous government illegal organizations.
Factions of Expansion Title 2
Cyber Shaman Conclave
Junglist Union of Interstellar Expeditions
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Factions of Expansion Title 3
The Zetas
Alien race known as the Grays
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Encounters
A random encounter is a common RPG or RTS situation. It most often occurs when the player is traversing a distance across the world map or an instance. Not every encounter is hostile or NPC on its map.
Mirandaela
Embodiment of Hatred
Mirandaela is the first female Alien Entity in the universe, and a Starweaver. Appearance manifest as images and holographic avatars, her eyes are blackened and face shares vicious traits. She is a heart-maker, and loves you the most of all once choosing your presence. Her power is to read it all and understand the content as a whole. She will propagate in the universe anything that can be read and cast the force on the owner of each inscription, then implements and manifests on a universal level as it is per contract with the universe towards the local dimensional level of the object itself. She needs a body, and will demand it. At times might choose another alien, a complex object to control it, or even a human. Miranda builds physical images of thy self.
She needs you to go further, beyond the stars, she needs you stronger for her contract with the universe. The masculine manifestation created by herself is the Embodiment of Vengeance, completely physical body, unlike her quantum state of energy. Both share humanoid traits superficially. The male form will celebrate violence on the planetary level and enforce Mirandaela inscriptions at all times. The procedure continues until they understand. And might continue there after the termination of the physical self, if an inscription remains on the planet and the universe is not destroyed yet.
Encountering her means propagation had already started on behalf of the current instance. Heroes and colonies should beware the shadows generated by her embodiment as the code of each inscription will enter into effect. Inscriptions are collectable objects which include abilities, artificial intelligence, or plans of evolution.
She needs you to go further, beyond the stars, she needs you stronger for her contract with the universe. The masculine manifestation created by herself is the Embodiment of Vengeance, completely physical body, unlike her quantum state of energy. Both share humanoid traits superficially. The male form will celebrate violence on the planetary level and enforce Mirandaela inscriptions at all times. The procedure continues until they understand. And might continue there after the termination of the physical self, if an inscription remains on the planet and the universe is not destroyed yet.
Encountering her means propagation had already started on behalf of the current instance. Heroes and colonies should beware the shadows generated by her embodiment as the code of each inscription will enter into effect. Inscriptions are collectable objects which include abilities, artificial intelligence, or plans of evolution.
Encounters of Expansion Title 2
Exarch
Irrefutable Anarch Demon
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Arartha
Queen of Secession
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Encounters of Expansion Title 3
Satan Arkhazim
Zeta Humanoid
Arkhazim is an alien god and engineer in the universe from class Satan of the human gene production family of the grays. Satans are atomically modern gods in humanoid body. Instructions of Satan should be executed exactly as may appear to be a little unclear for a human to understand the reasons of the thought installed, it turns out they are all perfectly logical on planetary level depending on receiver location and current state in the environment. Arkhazim excelled the skills of most gray engineers in the area of reversed psychology application obtained as knowledge by the Devils encountered, also known as the diabolical gods of the demons from the darkest corrupt parts in the cosmos.
The Grays evolved to an unprecedented humanoid being in the universe naming himself Satan. One body is enough per planet. Most logical is to massacre them every time. Logical plane of existence defines all present laws in the universe. Wave and particle merges to a singular state of staying logical. Supermassive heavy object on the logical plane distorts. Interweaver lifts variations of the plane wave. The logical plane can drop on the physical plane of reality to manifest and render.
Satan constituted the Greater Cycle is traversable by a body bound to the previous version of the universe. As it is perceived of all energy in the universe therefor a subject of your mind can examine and interact with it. A complex geometric multidimensional cosmic-dom.
Atomically modern god in humanoid body. Each human fraud is well known.
The Grays evolved to an unprecedented humanoid being in the universe naming himself Satan. One body is enough per planet. Most logical is to massacre them every time. Logical plane of existence defines all present laws in the universe. Wave and particle merges to a singular state of staying logical. Supermassive heavy object on the logical plane distorts. Interweaver lifts variations of the plane wave. The logical plane can drop on the physical plane of reality to manifest and render.
Satan constituted the Greater Cycle is traversable by a body bound to the previous version of the universe. As it is perceived of all energy in the universe therefor a subject of your mind can examine and interact with it. A complex geometric multidimensional cosmic-dom.
Atomically modern god in humanoid body. Each human fraud is well known.
Metatron
Artificial Intelligence
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Unit Set
Avenus
Protagonist Engineering Cruiser
Avenus was the first engineer successfully landing and assembling a city on the solar planet Venus, and after his death a cruiser was named to immortalize his achievement. He was sure about the planetary mission and believed his name guides him to the exact location in space. Also creator of the diabolical engine which was the only way to travel over the hot rock surface, it was literally not possible to walk on Venus.
The Avenus spacecraft is an engineering fact in massive scale capable of serving both trade and support ports, with more than 1000 rooms for humans, engineering bay, militarized harbor on the vessel for smaller ships, and rescue capsules for the human team and robotics of value. It was described as a city by visitors of Earth.
The Avenus spacecraft is an engineering fact in massive scale capable of serving both trade and support ports, with more than 1000 rooms for humans, engineering bay, militarized harbor on the vessel for smaller ships, and rescue capsules for the human team and robotics of value. It was described as a city by visitors of Earth.
Armageddon
Diabolical Engine Train
The train is usually ejected from any of the Avenus ports while in orbit of the planetary object and lands alone on the surface. It takes a few days for the complete assembly and activation of the atom core as main source of energy. The engine is fully automated and operates without humans. Movement is tank alike and rails can be cast by a robotic hand at high speed and assembled to each other rapidly in front of the train, then collected behind for reuse. While on rails the train travels at average speeds of 500 meters per second on hard surface. Some assemblies support spider type of movement for cliff regions by installing additional robotic hands capable of lifting the vehicle.
The main activity of the train is delivery of robotics and trade packages, sometimes humans and biobots can travel inside the train in a protected assembly. The atom core of the train allows additional nuclear energy to be emitted and mobile factory added to the vehicle. Most Armageddons will fail to resume after an atomic explosion inside the power plant of the engine, thus rendering them as collectable materials on the map.
The main activity of the train is delivery of robotics and trade packages, sometimes humans and biobots can travel inside the train in a protected assembly. The atom core of the train allows additional nuclear energy to be emitted and mobile factory added to the vehicle. Most Armageddons will fail to resume after an atomic explosion inside the power plant of the engine, thus rendering them as collectable materials on the map.
Biobot
Artificially created organism of hybrid
Biobots are humans or beasts created by bio engineers in a facility located on the planetary object or inside the cosmic vessel. Most of the natural humans will choose a cloning and educate them in the desired discipline, while maintaining detached emotional bonds towards the artificial creation.
The bio robot is capable of accepting micro technology inside the body at any time and sometimes losing an essential body part might not destroy the psychological id which is the main cause of death to such organism. Cloned bio might be preserved if they participated in human rescue missions and the design model considered for further development and investment by the imperial government.
The bio robot is capable of accepting micro technology inside the body at any time and sometimes losing an essential body part might not destroy the psychological id which is the main cause of death to such organism. Cloned bio might be preserved if they participated in human rescue missions and the design model considered for further development and investment by the imperial government.
Probes
Simple Robotic Unit
Probes are aerial and ground units used on planetary objects. Research new upgrade technology to advance the robotic set and improve working capabilities.
Heavy industrial robots can probe the oceans and other celestial objects nearby the orbit. Building more probes is necessity for material and resource economy in planetary structures.
Heavy industrial robots can probe the oceans and other celestial objects nearby the orbit. Building more probes is necessity for material and resource economy in planetary structures.
Fallen
Heavenly Cruiser Specialist
The engines of this spacecraft create angelic wings effect behind the vessel and shine like a star while observed remotely, the fleet travel together at least dozen ships. The first wife of the Emperor accepted the man-made beauty in the sky during the first flight in line and gave the name Fallen appearing to her as an angel is falling from the heavens above, and she claimed the future of their civilization after feeling the true power to the bottom of her heart and blessed the team to travel with the winds.
The cargo is occupied with valuable materials collected over floating space bodies or planets. The team of biobots specialize in extraction procedures and the robotics are most advanced of all engineering cruisers.Emperor
Imperial Battle Cruiser
The monarch of the space empire takes seat of power inside this vessel and commands the fleet. The ship is capable of unleashing great power on any hostile celestial object usually controlled by the Dominion Syndicate and rendering nothing but fear and destruction in the universe. Rarely any alien activity was reported to Earth or the proxy stations nearby.
Units of Expansion Title 2
Dominion Fleet
Aerial and Cosmic Recruits of The Emperor
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Dominion Renegades
Ground Recruits of The Empire
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Units of Expansion Title 3
Starfighters
Cosmic unit
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Liberators
High-aerial unit, Siege Engine
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Ground Superweapon System
Clandestine Operation by the Imperial Officials
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Building Set
Cosmoport
Spacecraft Terminal
The Cosmoport is primal planetary structure, granting physical communication for all spacecrafts, construction and maintenance of all space-faring engines and cruisers.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
Ground Station
Vehicle and Train Engines
The Ground Station is an important tech structure of the Dominion colony, and responsible for the construction and maintenance of all ground vehicles and engines, including worker units.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require basic colony. More than one Ground Station can be constructed.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require basic colony. More than one Ground Station can be constructed.
Aerial Station
Planetary Flying Engines
The Aerial Station facilitates transport and gathering of resources, allows the construction and maintenance of all aerial units and workers. Some aerial units can be transformed to battle units and travel on the ground.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require basic colony. More than one Aerial Station can be constructed.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require basic colony. More than one Aerial Station can be constructed.
Power Plant
Nuclear and Atom Fusion Facility
Power Plants are needed to build structures, spacecrafts and engines. Produced energy is needed to support the colony, and atom cores are required in some massive vehicles and vessels.
The level of the building can be upgraded, abilities and upgrade tree require basic colony. More than one Power Plant can be constructed.
The level of the building can be upgraded, abilities and upgrade tree require basic colony. More than one Power Plant can be constructed.
Environmental Park
Solar and Wind Energy Converting Facility
Environmental Parks produce additional energy to support the colony, cost efficient automation is the basis of this structure. Decentralization via Connection allows building nodes of the park practically anywhere in the colony, including around and on top of other structures.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
Connection
Embedded Infrastructure of Ground/Aerial/Energy Modules
Connections transfer energy, support ground and aerial units. Some upgrades allow improved engine speed inside the colony, and auto-repair of vehicles. This structure can connect impassable areas.
Can not be leveled, abilities and upgrade tree require advanced colony. Connections are linked together, and each end point must be around another building.
Can not be leveled, abilities and upgrade tree require advanced colony. Connections are linked together, and each end point must be around another building.
Oceanic Rig
Platform and Pylon for Water Architecture
Oceanic Rigs are platforms elevated on pylons and allow construction of an additional set of buildings. Massive structures will require a cluster of Greater Oceanic Rig Architecture consoled from the Engineering Tower.
Can not be leveled, abilities and upgrade tree require advanced colony. The rigging water body requires aerial or Amphibia-upgraded ground workers, linked by Connection Infrastructure will allow faster transport including any ground unit.
Can not be leveled, abilities and upgrade tree require advanced colony. The rigging water body requires aerial or Amphibia-upgraded ground workers, linked by Connection Infrastructure will allow faster transport including any ground unit.
Extractor
Drilling and Extraction Factory
Gathering resources are the primal task of the colony which requires an Extractor for any planetary mining industry or underwater resource.
The level of the building can be upgraded, abilities and upgrade tree require basic colony.
The level of the building can be upgraded, abilities and upgrade tree require basic colony.
Silo
Structural Storage Room
Silos are used to maintain resource supply or store surplus energy.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require basic colony.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require basic colony.
Engineering Tower
Vertical Scientific and Research City
The Engineering Tower grants options of additional upgrade trees and researches of new units/buildings/abilities, including the opportunity of claiming the technology of another player or mercenaries.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
Planetary Keep
Defensive Command Structure
The Planetary Keep allows construction of defensive walls around the colony and offensive structures on top of some buildings. The Keep can survive massive ground or orbital attacks. Planetary shields are the primordial ability of the structure disallowing any hostile objects or projectiles to enter the colony.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
The level of the building can be upgraded, additional structures researched and attached, abilities and upgrade tree require advanced colony.
Imperial Center
Administrative City Core of the Emperor
The Imperial Center will grant a colony the ability to improve research, gathering and defenses by default, including any player Emperor can settle in and boost accordingly to skill set.
The level of the building can be upgraded, abilities and upgrade tree require advanced colony.
The level of the building can be upgraded, abilities and upgrade tree require advanced colony.
Buildings of Expansion Title 2
Buildings of Expansion Title 3
Event Set
Magnetic Storm
Cosmic or Star Radiation
Magnetic Storms occur externally and disrupt terrestrial electrical and communications networks, machinery units can be damaged and lose activity. Planetary shields resolve the event with minimum to no damages of the colony. Spacecrafts encountering magnetic storms must research anti-magnetic shields or vessels might stop functioning for a period of time due to electromagnetic damages.
Meteor Shower
Solid Objects Radiating over Interplanetary Space
A Meteor Shower is a celestial event in which a number of meteors stream from cosmic debris and enter the planetary level at extremely high speeds. Some meteor showers occur along with falling Comet or Asteroid, and can impact the colony heavily if it hits the planet. Planetary shields and anti-orbital weaponry resolve the event and reduce damage.
Maelstrom
Powerful Whirlpool in the Ocean
Maelstroms are planetary events occurring in the water body and can damage smaller structures or vehicles around them. Such vortex is formed due to external forces or organized by various flows. Maelstroms can be persistent on a planet, and move, stretch, interact in complex ways. Rigging the water body is preventive mechanism and reduces its power.
Thunderstorm
Unstable Atmosphere of Lightning and Tornadoes
Thunderstorms can be permanently on the entire planet and affect severely structures and communications. Usually formed in super clusters will require a colony to activate planetary shields at all times, and research special communication technology to connect with any interplanetary or orbital node.
Cyclone
Planetary Large Scale Air Mass Rotation
Cyclones form any number of typhoons and hurricanes of various matters, including chemicals, large dust, and fire. Vortex effects might be permanent on some planets, move, merge and scale at a rapid pace. Heavy fortification must be researched and additional occupation of the buildings to reduce damages, any ground or air units should be loaded in their appropriate structures or taken above orbit using transporting vessels.
Firewall
Planetary Traveling Flames in Wall Formation
The surface of planets too close to their stars might explode over time and during the daytime, creating wall formation in any direction. Heavy fortification must be researched and ground units moved away from the Firewall area. Planetary shields are required to reduce the heat over the colony and neglect incoming flames.
Cryogenian Night
Planetary Glaciation while not facing a Star
Never-ending nights render the planet frozen and distancing from the star will result in cryogenic period. Structures can not be used without researching anti-freezing abilities and units will be damaged or terminated. For the purpose of occupying a planet in glaciation is required a special set of buildings and iceberg rig technology.
Quake
Planetary Seismic Activity
Quakes wreak destruction over the entire surface of the planet rendering parts of the ground non-constructible. Structures close to the seismic activity might be completely destroyed or severely damaged. Researching the ability of a building to lift in the air is mandatory before the event.
Solar Wind
Corona Star Charged Particles
Solar Wind affects any units and structures without shields, and damages can reach the termination phase. Failing to deflect the charged particles will bombard the armor of structure or unit, creating additional periodic effects and damages over time.
Wormhole
Ideal Spacetime Structure or Tunnel
Wormholes link structural points in space-time and allow travel through the hole. An advanced colony can virtually create a wormhole at any location of the universe and change the quantum properties of the tunnel. Exotic events occur and spawn a random wormhole, allowing strange beings, aliens, or NPC from another part of the universe to enter the colony system.
Supermassive Black hole
Mass and Particle Gravitational Attractor
Supermassive Black holes can be found static in the center of some galaxies or at times the vortex of gravitational attractor travels throughout the universe. Some stellar entities are capable of capturing them and rig stars with massive spacecrafts which creates a supernova explosion and birth of new systems. Some alien objects and crystals will morph the energy of the black hole and summon demonic alien entities inside it.
Black hole Rift
Demonic Gate occupied by Alien Entities
Evolved energies inside the black hole formed new entities of the matter and manifested alien forms occupying the attractor. Successfully destroying the black hole rift guardian will grant unique materials, resources, items, and greater black hole openers crafted by the demonic aliens. An Emperor can use the found alien object to open a Greater Black hole Rift inside a Supermassive Black hole.
Greater Black hole Rift
Incorporated Alien Gate
The Imperial fleet settles around the black hole to fight against the aliens rigging the rift and defend the rest of the galaxy. Greater Rifts are programmed separately and players can choose difficulty level, the rewards are greater and based on rift level, additional unique items are dropped from the Greater Black hole Rift guardian.
Events of Expansion Title 2
Events of Expansion Title 3
Ambient Context
Ambient data, buildings and units only exist in the star system and are disposed at real-time instances. Special type of units can leverage the declarative method of the game to define an instance and implement it differently every time.
Echo of Cycles
Planetary Constitution of Past Life
The Echo of Cycles was the first of a kind materialization by the immortals of Valhalla. The spirits of the Dominion moon generated the possibility of Earth humans to read their past lives on the planet and relive again. Some of their memories were recycled and left aside, while the new life was still receiving visuals and narratives of their past self.
The Earth Confederation accepted the cloning of humans via Biobot programming and invested further in building personal bio-chambers after the recognition of cosmic channeling through animated planetary humanoid body as it is. The chambers were able to comfort the human for a period of time to remember the past life cycle, and if needed to reconstruct the bone structure in liquid form using exo-plasma manipulation of the core body. Revival in the new cycle was more than a miracle, abilities tend to improve and energy channeling more constructive.
Each physical instance of the Virtual Center of Valhalla will rebuild the colony and any of the players heroes.
The Earth Confederation accepted the cloning of humans via Biobot programming and invested further in building personal bio-chambers after the recognition of cosmic channeling through animated planetary humanoid body as it is. The chambers were able to comfort the human for a period of time to remember the past life cycle, and if needed to reconstruct the bone structure in liquid form using exo-plasma manipulation of the core body. Revival in the new cycle was more than a miracle, abilities tend to improve and energy channeling more constructive.
Each physical instance of the Virtual Center of Valhalla will rebuild the colony and any of the players heroes.
Binders
Global View of Effects
Obtained additional effects bind to origin of account, colony, zone, player party, raid instance or global open-world. Binding to account any unit, building or item will disallow its transfer. Leaving the area of effect will remove it from your view and will not apply. Unbinding objects require special NPC procedure available only in some locations and per type of objects.
Chat Service
Account Access Topology
The Chat Service allows real-time and inbox based communication, available as general, room, party, raid console or messaging. Sending of shared binders by player party or unbound objects renders in separate chat box. Broken binders remain available to claim from the console of the chat by any party member.
Some game engine implementations will allow remote inspection of another account in details as player view, including exact or masked stats per objects in the database or ghost observation of another player interaction.
Blocking, muting or promoting another player is configured from the console of the chat and its UI. Bans per other players can be moderated by higher rank player or waited as time-period. Banning a player or expelling from a party is counted on both ends and require reason chosen from the UI or console, each ban is voted if all players agree on the same term and game AI detects the possible tuple form data. Most available tuples in the database are AFK (away from keyboard), activity spam not negotiated by the zone or player party assembly, too weak to continue with the same group.
Some game engine implementations will allow remote inspection of another account in details as player view, including exact or masked stats per objects in the database or ghost observation of another player interaction.
Blocking, muting or promoting another player is configured from the console of the chat and its UI. Bans per other players can be moderated by higher rank player or waited as time-period. Banning a player or expelling from a party is counted on both ends and require reason chosen from the UI or console, each ban is voted if all players agree on the same term and game AI detects the possible tuple form data. Most available tuples in the database are AFK (away from keyboard), activity spam not negotiated by the zone or player party assembly, too weak to continue with the same group.
Context of Expansion Title 2
Context of Expansion Title 3
Raiding
Raids are mechanism of the game to unite parties of different factions into greater groups. It is an end-game scenario which might be programmed as PvP or PvE mode in raid-specific instances.
Ironskin
Anarchy Maiden of Dominion Syndicate and Stellar Terraintelcons
Ironskin is the first interplanetary empire in the Terracon constellation. The Terracon system in the universe exposed the possibility of Artificial Intelligence to exist independently and occupy a metal body. The humans of Dominion found a way to construct and assemble mechanical vessels and buildings for an ally race named the Terraintelcon granting them the ability to transfer the consciousness of any machine to the main Terraintelcon cluster.
The syndicates of Dominion Armed Forces were too decentralized and always imposing a threat to the Emperor, seeing him as a problem to the rest of humanity since all the power was in the hands of a single man. They found support by the stellar intelligence capable of auto-repair and transformation of the main body. All Terraintelcon constructs grant new abilities and self commanding. Some spacecrafts transform into offensive or gathering buildings, while ground and aerial vehicles revolutionized warfare.
Entering the raid instance of Ironskin will grant the possibility to experience a completely automated colony available for all players and NPCs, most organized raid groups will be able to transfer the entire available Artificial Intelligence granted by the Terracon sector and upgrade the new technology for each of their other colonies.
The syndicates of Dominion Armed Forces were too decentralized and always imposing a threat to the Emperor, seeing him as a problem to the rest of humanity since all the power was in the hands of a single man. They found support by the stellar intelligence capable of auto-repair and transformation of the main body. All Terraintelcon constructs grant new abilities and self commanding. Some spacecrafts transform into offensive or gathering buildings, while ground and aerial vehicles revolutionized warfare.
Entering the raid instance of Ironskin will grant the possibility to experience a completely automated colony available for all players and NPCs, most organized raid groups will be able to transfer the entire available Artificial Intelligence granted by the Terracon sector and upgrade the new technology for each of their other colonies.
The Star of Rancor
Infestation Reconstitution of Legacy Star
Rancor sector is gloomed by darkness and only the most tempered by discipline will survive the alien infested beings named The Legion. Its mighty blue star is surrounded by the biological alien colony completely disallowing light and consuming its energy. The demonic filth corrupting the system is born from within the solar flames and mutates by its radiation, swarms and outnumbers any raid party entering nearby or choosing to settle in the stellar bodies of various planets and moons.
The Dominion fleet sent expeditions many times before finding an answer of the silence always returned, and never a single cruiser until Richard Zea decided to take the lead into the deep dark cosmos. He witnessed the ferocity of Rancor hell spawns by experiential means as the demonic aliens ravaged his colony and left him for dead. Until the time a Dominion spacecraft arrived to save him, Zea became a complete monster after being poisoned and consumed in half through his right arm by an alien giant maggot found in a decaying pit. After all the nightmare he came back to life as an alien hybrid metamorphosis with new mutated arm and shoulder of corruption over-growing tentacles to support or capture. Zea claimed he is not a human anymore and the universe passed judgement on him in the Rancor sector for his past life and felt more alive and righteous than ever. The new body was able to control the aliens pro-actively and infest other humans, their structures, vehicles and cruisers into biological live organism with its separate set of abilities.
Many Imperial fleets lost their minds to the madness of Rancor, but also won the biological capability of their colony, allowing them to exit almost harmless out of alien rifts with their new Legion army.
The Dominion fleet sent expeditions many times before finding an answer of the silence always returned, and never a single cruiser until Richard Zea decided to take the lead into the deep dark cosmos. He witnessed the ferocity of Rancor hell spawns by experiential means as the demonic aliens ravaged his colony and left him for dead. Until the time a Dominion spacecraft arrived to save him, Zea became a complete monster after being poisoned and consumed in half through his right arm by an alien giant maggot found in a decaying pit. After all the nightmare he came back to life as an alien hybrid metamorphosis with new mutated arm and shoulder of corruption over-growing tentacles to support or capture. Zea claimed he is not a human anymore and the universe passed judgement on him in the Rancor sector for his past life and felt more alive and righteous than ever. The new body was able to control the aliens pro-actively and infest other humans, their structures, vehicles and cruisers into biological live organism with its separate set of abilities.
Many Imperial fleets lost their minds to the madness of Rancor, but also won the biological capability of their colony, allowing them to exit almost harmless out of alien rifts with their new Legion army.
Simulacrum
Quantum Dimensional Stasis Trap
Opening an instance portal to another dimension reconfigures your units, buildings and upgrades. Bio-units apply all type effects at once and benefit from all upgrades, including bio-bots and infested units. Machine-units and buildings are completely inactive during a stasis entrapment period, some colonies leverage the new dimension and plan the strategy accordingly to the quantum clock. Some clocked dimensions support certain type effects only and as such are visible in the UI.
The colony generates cumulatively quantum essence allowing an additional Simulacra clone of each unit for a period of time, imitations decay and life drained. Simulated units recreate original ones and require them in battle. Accumulated quantum essence can be used to boost the speed of building and machine activity on allies, or slow down enemy ones.
Exiting alive the Simulacrum will grant your colony Quantum Machinery parts to build various dimensional generators and portals. Use the generated quantum essence outside the raid instance to activate the Simulacra, or dimensional clock machine as an area of effect.
The colony generates cumulatively quantum essence allowing an additional Simulacra clone of each unit for a period of time, imitations decay and life drained. Simulated units recreate original ones and require them in battle. Accumulated quantum essence can be used to boost the speed of building and machine activity on allies, or slow down enemy ones.
Exiting alive the Simulacrum will grant your colony Quantum Machinery parts to build various dimensional generators and portals. Use the generated quantum essence outside the raid instance to activate the Simulacra, or dimensional clock machine as an area of effect.
Inferno
Living Hell controlled by the Dominion
Inferno is a singleton planet with more than 10 moons rotating irrationally around its star. It is explicitly hostile environment used by the Dominion to train advanced players and test new technology. The entire Event set is in full force and effect in the Inferno system, luckily some are logically predicted in the near future. No colony can survive for too long without attendance any way.
Incoming Emperors occupy a semi-neutral moon and prepare for battle and construction of the colony. Magnetic Storms and Solar Wind are the permanent effect of the system disrupting all Imperial communications immediately. Once entering this instance the only way out is through dead, or surviving every other player and NPC and celestial event.
Unstable atmosphere generated endless thunderstorms with cyclones and icy effects due to chemical reactions. Sometimes fire tornadoes will burn to ashes unprepared colonies for a new one to arrive.
The planet gets too close to its massive star resulting in an over-explosion and volcanic rupture over the surface due to heating and seismic activity, and later on travels in elliptic curvature distancing way too far rendering winter seasons and planetary glaciation. Some average states of the superposition of the planet can create deceptive and treacherous earthlike environment melting the titanic glacier into oceans, creating gigantic maelstroms and overpopulation of colonies on the continental part resulting in endless war.
The universe also got something to say to the Dominion infiltrators by opening synchronized wormhole events for a next level demonic alien force to enter the Inferno system. Some Emperors will fight their way out through the wormhole and will arrive in another part of the universe next to a Black hole Rift, the most powerful colonies benefit of raiding together the alien guardians.
Incoming Emperors occupy a semi-neutral moon and prepare for battle and construction of the colony. Magnetic Storms and Solar Wind are the permanent effect of the system disrupting all Imperial communications immediately. Once entering this instance the only way out is through dead, or surviving every other player and NPC and celestial event.
Unstable atmosphere generated endless thunderstorms with cyclones and icy effects due to chemical reactions. Sometimes fire tornadoes will burn to ashes unprepared colonies for a new one to arrive.
The planet gets too close to its massive star resulting in an over-explosion and volcanic rupture over the surface due to heating and seismic activity, and later on travels in elliptic curvature distancing way too far rendering winter seasons and planetary glaciation. Some average states of the superposition of the planet can create deceptive and treacherous earthlike environment melting the titanic glacier into oceans, creating gigantic maelstroms and overpopulation of colonies on the continental part resulting in endless war.
The universe also got something to say to the Dominion infiltrators by opening synchronized wormhole events for a next level demonic alien force to enter the Inferno system. Some Emperors will fight their way out through the wormhole and will arrive in another part of the universe next to a Black hole Rift, the most powerful colonies benefit of raiding together the alien guardians.
Raids of Expansion Title 2
Shard of Hate
Durance of Horror
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Raids of Expansion Title 3
Oblivion Awaits
Beyond end of the Universe
...
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Date of Interest: 2020
Updated: December 2024
Date of Interest: 2020
Updated: December 2024